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Company of heroes: opposing fronts walkthrough
Company of heroes: opposing fronts walkthrough








company of heroes: opposing fronts walkthrough

Weak for much of the early game, digging in and setting up a defensive line is critical. Most RTS games will have a faction that's a bit better defensively than offensively, but it tends to be a polite tip of the hat to the practice rather than a passionate bearhug. Turtling, the RTS practice of building up a heavily defended base and waiting for the enemy to wear itself out trying to break in before you go for them, is still considered a bit dirty in some quarters. "Let's show these WANKERS!", bellowed with the full, furious force of a beefy cabbie who's just been dinged by a scrawny, bug-eyed tracksuit kid in a Ford Escort, really puts the spirit of war into me.Īnd what a joy they are to play as, too. While some may be mortified by the plucky Brits' stiff upper lips uttering such unpleasantness, I can't tell you how relieved I am to not hear some hackneyed "Jolly good, let's go show them what-for, what? Fnarr Fnarr" soundbyte when I select a unit. Though I did hear at least one cutscene mention putting the kettle on. Apparently, we're incredibly foul-mouthed, angry and violent. Clearly, uber-RTS developers Relic have spent some time hanging out at branches of Wetherspoons, as they've managed to paint a rather more accurate portrait of the denizens of our sceptered isle, whose forces make up one of the two new factions in this World War II RTS 'expandalone'. This much, Hollywood and games have taught us. Usually dastardly, or at the very least conniving.

company of heroes: opposing fronts walkthrough company of heroes: opposing fronts walkthrough

The British - tea-drinking, moustache-twirling nancy-boys.










Company of heroes: opposing fronts walkthrough